About
I began working in the game industry in the early days of 2002, and it has been one of my main passions in life, not to mention my main choice as a creative outlet. I have only allowed that to be interrupted sporadically by opportunities I deemed 'once in a lifetime' (animating for Richard Linklater's A Scanner Darkly film adaption is something I couldn't pass up).
Of late my work has focused on 2D pixel art and animation, but over the years I have worn many hats and have skills in a variety of disciplines. I have significant experience with illustration, 3D environmental modeling, props, texture mapping, interface design, information design, and the front end art that goes with that.
Below you'll find a visual list of all the projects that I've worked on thus far, with many more to come!
Professional Work
Epic Mickey: Power of Illusion (3DS)
Monster Tale (DS)
Treasure World (DS)
The Incredible Hulk (DS)
future U (DS)
Dementium: The Ward (DS)
The Tale of Despereaux (DS)
WWE Smackdown vs. RAW (DS)
The Red Star (Xbox/PS2)
Guitar Hero III (Xbox 360/PS3)
Tony Hawk's Proving Ground (Xbox 360, PS3)
Tony Hawk's Project 8 (Xbox 360, PS3)
Vexx (GameCube/PS2/Xbox)
Showdown: LoW (GameCube/PS2/Xbox)
NBA Jam 2003 (GameCube/PS2/Xbox)
A Scanner Darkly (film)