About
I began working in the game industry in the early days of 2002, and it has been one of my main passions in life, not to mention my main choice as a creative outlet. I have only allowed that to be interrupted sporadically by opportunities I deemed 'once in a lifetime' (animating for Richard Linklater's A Scanner Darkly film adaption is something I couldn't pass up).
Of late my work has focused on 2D pixel art and animation, but over the years I have worn many hats and have skills in a variety of disciplines. I have significant experience with illustration, 3D environmental modeling, props, texture mapping, interface design, information design, and the front end art that goes with that.
Below you'll find a visual list of all the projects that I've worked on thus far, with many more to come!